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Asterisk - The Open Source VoIP PBX

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Asterisk: The Future of Telephony
Table of Contents
Copyright
Foreword
Preface
Audience
Organization
Software
Conventions Used in This Book
Using Code Examples
Safari® Enabled
How to Contact Us
Acknowledgments
Chapter 1.  A Telephony Revolution
Section 1.1.  VoIP: Bridging the Gap Between Traditional Telephony and Network Telephony
Section 1.2.  Massive Change Requires Flexible Technology
Section 1.3.  Asterisk: The Hacker's PBX
Section 1.4.  Asterisk: The Professional's PBX
Section 1.5.  The Asterisk Community
Section 1.6.  The Business Case
Section 1.7.  This Book
Chapter 2.  Preparing a System for Asterisk
Section 2.1.  Server Hardware Selection
Section 2.2.  Environment
Section 2.3.  Telephony Hardware
Section 2.4.  Types of Phone
Section 2.5.  Linux Considerations
Section 2.6.  Conclusion
Chapter 3.  Installing Asterisk
Section 3.1.  What Packages Do I Need?
Section 3.2.  Obtaining the Source Code
Section 3.3.  Compiling Zaptel
Section 3.4.  Compiling libpri
Section 3.5.  Compiling Asterisk
Section 3.6.  Installing Additional Prompts
Section 3.7.  Updating Your Source Code
Section 3.8.  Common Compiling Issues
Section 3.9.  Loading Zaptel Modules
Section 3.10.  Loading libpri
Section 3.11.  Loading Asterisk
Section 3.12.  Directories Used by Asterisk
Section 3.13.  Conclusion
Chapter 4.  Initial Configuration of Asterisk
Section 4.1.  What Do I Really Need?
Section 4.2.  Working with Interface Configuration Files
Section 4.3.  FXO and FXS Channels
Section 4.4.  Configuring an FXO Channel
Section 4.5.  Configuring an FXS Channel
Section 4.6.  Configuring SIP
Section 4.7.  Configuring Inbound IAX Connections
Section 4.8.  Configuring Outbound IAX Connections
Section 4.9.  Debugging
Section 4.10.  Conclusion
Chapter 5.  Dialplan Basics
Section 5.1.  Dialplan Syntax
Section 5.2.  A Simple Dialplan
Section 5.3.  Adding Logic to the Dialplan
Section 5.4.  Conclusion
Chapter 6.  More Dialplan Concepts
Section 6.1.  Expressions and Variable Manipulation
Section 6.2.  Dialplan Functions
Section 6.3.  Conditional Branching
Section 6.4.  Voicemail
Section 6.5.  Macros
Section 6.6.  Using the Asterisk Database (AstDB)
Section 6.7.  Handy Asterisk Features
Section 6.8.  Conclusion
Chapter 7.  Understanding Telephony
Section 7.1.  Analog Telephony
Section 7.2.  Digital Telephony
Section 7.3.  The Digital Circuit-Switched Telephone Network
Section 7.4.  Packet-Switched Networks
Section 7.5.  Conclusion
Chapter 8.  Protocols for VoIP
Section 8.1.  The Need for VoIP Protocols
Section 8.2.  VoIP Protocols
Section 8.3.  Codecs
Section 8.4.  Quality of Service
Section 8.5.  Echo
Section 8.6.  Asterisk and VoIP
Section 8.7.  Conclusion
Chapter 9.  The Asterisk Gateway Interface (AGI)
Section 9.1.  Fundamentals of AGI Communication
Section 9.2.  Writing AGI Scripts in Perl
Section 9.3.  Creating AGI Scripts in PHP
Section 9.4.  Writing AGI Scripts in Python
Section 9.5.  Debugging in AGI
Section 9.6.  Conclusion
Chapter 10.  Asterisk for the Über-Geek
Section 10.1.  Festival
Section 10.2.  Call Detail Recording
Section 10.3.  Customizing System Prompts
Section 10.4.  Manager
Section 10.5.  Call Files
Section 10.6.  DUNDi
Section 10.7.  Conclusion
Chapter 11.  Asterisk: The Future of Telephony
Section 11.1.  The Problems with Traditional Telephony
Section 11.2.  Paradigm Shift
Section 11.3.  The Promise of Open Source Telephony
Section 11.4.  The Future of Asterisk
Appendix A.  VoIP Channels
Section A.1.  IAX
Section A.2.  SIP
Appendix B.  Application Reference
AbsoluteTimeout( )
AddQueueMember( )
ADSIProg( )
AgentCallbackLogin( )
AgentLogin( )
AgentMonitorOutgoing( )
AGI( )
AlarmReceiver( )
Answer( )
AppendCDRUserField( )
Authenticate( )
Background( )
BackgroundDetect( )
Busy( )
CallingPres( )
ChangeMonitor( )
ChanIsAvail( )
CheckGroup( )
Congestion( )
ControlPlayback( )
Curl( )
Cut( )
DateTime( )
DBdel( )
DBdeltree( )
DBget( )
DBput( )
DeadAGI( )
Dial( )
DigitTimeout( )
Directory( )
DISA( )
DumpChan( )
DUNDiLookup( )
EAGI( )
Echo( )
EndWhile( )
ENUMLookup( )
Eval( )
Exec( )
ExecIf( )
FastAGI( )
Festival( )
Flash( )
ForkCDR( )
GetCPEID( )
GetGroupCount( )
GetGroupMatchCount( )
Goto( )
GotoIf( )
GotoIfTime( )
Hangup( )
HasNewVoicemail( )
HasVoicemail( )
IAX2Provision( )
ImportVar( )
LookupBlacklist( )
LookupCIDName( )
Macro( )
MailboxExists( )
Math( )
MeetMe( )
MeetMeAdmin( )
MeetMeCount( )
Milliwatt( )
Monitor( )
MP3Player( )
MusicOnHold( )
NBScat( )
NoCDR( )
NoOp( )
Park( )
ParkAndAnnounce( )
ParkedCall( )
PauseQueueMember( )
Playback( )
Playtones( )
Prefix( )
PrivacyManager( )
Progress( )
Queue( )
Random( )
Read( )
RealTime
RealTimeUpdate( )
Record( )
RemoveQueueMember( )
ResetCDR( )
ResponseTimeout( )
RetryDial( )
Ringing( )
SayAlpha( )
SayDigits( )
SayNumber( )
SayPhonetic( )
SayUnixTime( )
SendDTMF( )
SendImage( )
SendText( )
SendURL( )
Set( )
SetAccount( )
SetAMAFlags( )
SetCallerID( )
SetCallerPres( )
SetCDRUserField( )
SetCIDName( )
SetCIDNum( )
SetGlobalVar( )
SetGroup( )
SetLanguage( )
SetMusicOnHold( )
SetRDNIS( )
SetVar( )
SIPAddHeader( )
SIPDtmfMode( )
SIPGetHeader( )
SoftHangup( )
StopMonitor( )
StopPlaytones( )
StripLSD( )
StripMSD( )
SubString( )
Suffix( )
System( )
Transfer( )
TrySystem( )
TXTCIDName( )
UnpauseQueueMember( )
UserEvent( )
Verbose( )
VMAuthenticate( )
VoiceMail( )
VoiceMailMain( )
Wait( )
WaitExten( )
WaitForRing( )
WaitForSilence( )
WaitMusicOnHold( )
While( )
Zapateller( )
ZapBarge( )
ZapRAS( )
ZapScan( )
Appendix C.  AGI Reference
ANSWER
CHANNEL STATUS
DATABASE DEL
DATABASE DELTREE
DATABASE GET
DATABASE PUT
EXEC
GET DATA
GET FULL VARIABLE
GET OPTION
GET VARIABLE
HANGUP
NOOP
RECEIVE CHAR
RECORD FILE
SAY ALPHA
SAY DATE
SAY DATETIME
SAY DIGITS
SAY NUMBER
SAY PHONETIC
SAY TIME
SEND IMAGE
SEND TEXT
SET AUTOHANGUP
SET CALLERID
SET CONTEXT
SET EXTENSION
SET MUSIC ON
SET PRIORITY
SET VARIABLE
STREAM FILE
TDD MODE
VERBOSE
WAIT FOR DIGIT
Appendix D.  Configuration Files
Section D.1.  modules.conf
Section D.2.  adsi.conf
Section D.3.  adtranvofr.conf
Section D.4.  agents.conf
Section D.5.  alarmreceiver.conf
Section D.6.  alsa.conf
Section D.7.  asterisk.conf
Section D.8.  cdr.conf
Section D.9.  cdr_manager.conf
Section D.10.  cdr_odbc.conf
Section D.11.  cdr_pgsql.conf
Section D.12.  cdr_tds.conf
Section D.13.  codecs.conf
Section D.14.  dnsmgr.conf
Section D.15.  dundi.conf
Section D.16.  enum.conf
Section D.17.  extconfig.conf
Section D.18.  extensions.conf
Section D.19.  features.conf
Section D.20.  festival.conf
Section D.21.  iax.conf
Section D.22.  iaxprov.conf
Section D.23.  indications.conf
Section D.24.  logger.conf
Section D.25.  manager.conf
Section D.26.  meetme.conf
Section D.27.  mgcp.conf
Section D.28.  modem.conf
Section D.29.  musiconhold.conf
Section D.30.  osp.conf
Section D.31.  oss.conf
Section D.32.  phone.conf
Section D.33.  privacy.conf
Section D.34.  queues.conf
Section D.35.  res_odbc.conf
Section D.36.  rpt.conf
Section D.37.  rtp.conf
Section D.38.  sip.conf
Section D.39.  sip_notify.conf
Section D.40.  skinny.conf
Section D.41.  voicemail.conf
Section D.42.  vpb.conf
Section D.43.  zapata.conf
Section D.44.  zaptel.conf
Appendix E.  Asterisk Command-Line Interface Reference
!
abort halt
Section E.1.  add
Section E.2.  agi
Section E.3.  database
Section E.4.  iax2
Section E.5.  indication
Section E.6.  logger
Section E.7.  meetme
Section E.8.  pri
Section E.9.  remove
Section E.10.  restart
Section E.11.  set
Section E.12.  show
Section E.13.  sip
Section E.14.  stop
Section E.15.  zap
Colophon
About the Authors
Colophon
Index
SYMBOL
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
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8.4. Quality of Service

Quality of Service, or QoS as it's more popularly termed, refers to the challenge of delivering a time-sensitive stream of data across a network that was designed to deliver data in an ad hoc, best-effort sort of way. Although there is no hard rule, it is generally accepted that if you can deliver the sound produced by the speaker to the listener's ear within 300 milliseconds, a normal flow of conversation is possible. When delay exceeds 500 milliseconds, it becomes difficult to avoid interrupting each other. Beyond one second, normal conversation becomes extremely awkward.

In addition to getting it there on time, it is also essential to ensure that the transmitted information arrives intact. Too many lost packets will prevent the far end from completely reproducing the sampled audio, and gaps in the data will be heard as static or, in severe cases, entire missed words or sentences.

8.4.1. TCP, UDP, and SCTP

If you're going to send data on an IP-based network, it will be transported using one of the three transport protocols discussed here.

8.4.1.1. Transmission Control Protocol

The Transmission Control Protocol (TCP) is almost never used for VoIP, for while it does have mechanisms in place to ensure delivery, it is not inherently in any hurry to do so. Unless you have an extremely low-latency interconnection between the two endpoints, TCP is going to tend to cause more problems than it solves.

The purpose of TCP is to guarantee the delivery of packets. In order to do this, several mechanisms are implemented, such as packet numbering (for reconstructing blocks of data), delivery acknowledgment, and re-requesting lost packets. In the world of VoIP, getting the packets to the endpoint quickly is paramountbut 20 years of cellular telephony has trained us to tolerate a few lost packets.[*]

[*] The order of arrival is important in voice communication, because the audio will be processed and sent to the caller ASAP. However, with a jitter buffer the order of arrival isn't as important, as it provides a small window of time in which the packets can be reordered before being passed on to the caller.

TCP's high processing overhead, state management, and acknowledgment of arrival work well for transmitting large amounts of data, but it simply isn't efficient enough for real-time media communications.

8.4.1.2. User Datagram Protocol

Unlike TCP, the User Datagram Protocol (UDP) does not offer any sort of delivery guarantee. Packets are placed on the wire as quickly as possible and released into the world to find their way to their final destinations, with no word back as to whether they get there or not. Since UDP itself does not offer any kind of guarantee that the data will arrive,[] it achieves its efficiency by spending very little effort on what it is transporting.

[] Keep in mind that the upper-layer protocols or applications can implement their own packet acknowledgment systems.

TCP is a more "socially responsible" protocol, because the bandwidth is more evenly distributed to clients connecting to a server. As the percentage of UDP traffic increases, it is possible that a network could become overwhelmed.


8.4.1.3. Stream Control Transmission Protocol

Approved by the IETF as a proposed standard in RFC 2960, SCTP is a relatively new transport protocol. From the ground up, it was designed to address the shortcomings of both TCP and UDP, especially as related to the types of services that used to be delivered over circuit-switched telephony networks.

Some of the goals of SCTP were:

  • Better congestion-avoidance techniques (specifically, avoiding Denial of Service attacks)

  • Strict sequencing of data delivery

  • Lower latency for improved real-time transmissions

By overcoming the major shortcomings of TCP and UDP, the SCTP developers hoped to create a robust protocol for the transmission of SS7 and other types of PSTN signaling over an IP-based network.

8.4.2. Differentiated Service

Differentiated service, or DiffServ , is not so much a QoS mechanism as a method by which traffic can be flagged and given specific treatment. Obviously, DiffServ can help to provide QoS by allowing certain types of packets to take precedence over others. While this will certainly increase the chance of a VoIP packet passing quickly through each link, it does not guarantee anything.

8.4.3. Guaranteed Service

The ultimate guarantee of QoS is provided by the PSTN. For each conversation, a 64-kbps channel is completely dedicated to the callthe bandwidth is guaranteed. Similarly, protocols that offer guaranteed service can ensure that a required amount of bandwidth is dedicated to the connection being served. As with any packetized networking technology, these mechanisms generally operate best when traffic is below maximum levels. When a connection approaches its limits, it is next to impossible to eliminate degradation.

8.4.3.1. MPLS

Multiprotocol Label Switching (MPLS) is a method for engineering network traffic patterns independent of layer-3 routing tables. The protocol works by assigning short labels (MPLS frames) to network packets, which routers then use to forward the packets to the MPLS egress router, and ultimately to their final destinations. Traditionally, routers make an independent forwarding decision based on an IP table lookup at each hop in the network. In an MPLS network, this lookup is performed only once, when the packet enters the MPLS cloud at the ingress router. The packet is then assigned to a stream, referred to as a Label Switched Path (LSP) , and identified by a label. The label is used as a lookup index in the MPLS forwarding table, and the packet traverses the LSP independent of layer-3 routing decisions. This allows the administrators of large networks to fine-tune routing decisions and to make the best use of network resources. Additionally, information can be associated with a label to prioritize packet forwarding.

8.4.3.2. RSVP

MPLS contains no method to dynamically establish LSPs, but you can use the Reservation protocol (RSVP) with MPLS. RSVP is a signaling protocol used to simplify the establishment of LSPs and to report problems to the MPLS ingress router. The advantage of using RSVP in conjunction with MPLS is the reduction in administrative overhead. If you don't use RSVP with MPLS, you'll have to go to every single router and configure the labels and each path manually. Using RSVP makes the network more dynamic by distributing control of labels to the routers. This enables the network to become more responsive to changing conditions, because it can be set up to change the paths based on certain conditions, such as a certain path going down (perhaps due to a faulty router). The configuration within the router will then be able to use RSVP to distribute new labels to the routers in the MPLS network, with no (or minimal) human intervention.

8.4.4. Best Effort

The simplest, least expensive approach to QoS is not to provide it at allthe "best effort" method. While this might sound like a bad idea, it can in fact work very well. Any VoIP call that traverses the public Internet is almost certain to be best effort, as QoS mechanisms are not yet common in this environment.


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